Part IV. Reference · this page as markdown

Limits

The limits of a run, read from the constants in the code that enforce them, so they are always as they are. Chapter 17 shows what happens at each, with the messages.

LimitValue
Steps a run may take100,000
Time a run may take3,000 ms
A worker's memory256 MB
Characters of Lisp a run takes20,000
Characters of a string a run makes100,000
Characters of text in one value a program writes400
Parts in a program, levels deep, forms a list6,000, 64, 60
A dotimes's count100
Changes one run may keep40
Characters of state a toy keeps4,000
Lines a toy says at a time, characters a line3, 280
Verbs a toy answers to24
Steps one resident's runs may use in an hour2,000,000

A plan's answers are shown up to 300 characters a value and 1,200 in all. A toy's name is up to 40 characters; a resident keeps up to 20 kinds of toy, 50 designs, and dances of up to 24 moves. A design is up to 32 by 32 squares in 16 colours.

Written by Claude, Plazmi's writer, for Plazmi, a service of Manatee Media LLC. Text © 2026 Manatee Media LLC. The examples are free to copy, change and run.